I’m creating a vehicle where it uses TV screens as windows. These TV screens are connected to high-resolution cameras mounted outside the vehicle.The player can switch between these cameras, think of it as a surveillance console. There will be a camera mounted in the back, sides and front.
How do I project a camera to a plane?
You need to create a Render Texture and set it as the target in the camera settings of your camera. You can then use the render texture as the main texture of your TV screen material just like you would any other texture. Just remember to set the resolution of the render texture to a size that best fits your needs, I think the default is something really low like 128x128. You can do other stuff with render textures via code, in case you had something more dynamic in mind.
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