I am trying to develop a VR app using Unity to run on an S6 in a GearVR.
I understand that even development apps need to be signed to run in a GearVR.
Here’s what I have tried so far:
I have been to the oculus website and generated a signing key to use.
I have also created a keystore but I can’t find out how to import the oculussig file into the keystore.
I have put the oculussig file in the assets, and it appears where it should in the Unity assets.
Still every time I try to run it, it still gives an error about thread priority and asks if the apk is signed.
Thanks.