That second link you posted to the github has a “clone or download” button in green. If you hit that and select “download as zip” you can get the entire project that way. Then you extract that into a folder, and open the project in unity. (there may be other ways to get it, that is just one way)
So, what’s the problem? Because if you can’t communicate what is wrong, how would you think we can help?
Also see @ 's post and your second link. They’re telling you how to download the package.
If you don’t like that whole command line mess and want to use a GUI client instead, then give Sourcetree(comes bundled with Git LFS) or the official GitHub Desktop* client a try.
The project is done/dead. Unity isnt bothered at all by this version, and this forum is historic.
The new sample, the DOTS one, is in Alpha 1, and they said they added it to the 2019 package manager (however, I downloaded it from get and shuved it in)
this is the fps sample project by unity and it’s just 60+ MB while downloading via zip method but, when it comes to cloning, It’s almost 18GB So, first I tried zip method, opened project BUT THREW MANY ERRORS!!! then I decided on the challenging step! DOWNLOADING 18GB via cloning with GIT LFS Still, there are some doubts about a few things, that 1. GIT LFS is no longer(an issue popped up while cloning) 2. I’m a noob in the cloning arena 3. My 15 GB downloaded was gone on a powercut(oh what the…what am I doing with my life…) any help or advice would be pretty much helpful
I’m having a similar problem. I’m still a novice a t Git but I have it installed as well as git LFS and GitHub Desktop.
I ran the command to install git LFS in my local directory for git repositories and once I hit clone for the FPSSample project it was working fine but I ran into some errors which are as follows.
Cloning into 'C:\Users\XXXX\Documents\GitHub\FPSSample'...
remote: Enumerating objects: 4, done.
remote: Counting objects: 100% (4/4), done.
remote: Compressing objects: 100% (4/4), done.
remote: Total 18659 (delta 0), reused 1 (delta 0), pack-reused 18655
Receiving objects: 100% (18659/18659), 213.75 MiB | 408.00 KiB/s, done.
Resolving deltas: 100% (9782/9782), done.
Updating files: 100% (12731/12731), done.
Downloading Assets/Textures/Environment/Props/Foliage/Grass_Alien_E/Grass_Alien_E_Albedo.tif (17 MB)
Error downloading object: Assets/Textures/Environment/Props/Foliage/Grass_Alien_E/Grass_Alien_E_Albedo.tif (7d0465a): Smudge error: Error downloading Assets/Textures/Environment/Props/Foliage/Grass_Alien_E/Grass_Alien_E_Albedo.tif (7d0465ace3983b408b5744c94486f46a49e1619b3b0c31a34b4727ed0ecd5ae9): batch response: Post "https://github.com/Unity-Technologies/FPSSample.git/info/lfs/objects/batch": dial tcp: lookup github.com: no such host
Errors logged to C:\Users\XXXX\Documents\GitHub\FPSSample\.git\lfs\logs\20201110T150356.6339309.log
Use `git lfs logs last` to view the log.
error: external filter 'git-lfs filter-process' failed
fatal: Assets/Textures/Environment/Props/Foliage/Grass_Alien_E/Grass_Alien_E_Albedo.tif: smudge filter lfs failed
warning: Clone succeeded, but checkout failed.
You can inspect what was checked out with 'git status'
and retry with 'git restore --source=HEAD :/'
The total folder size is 20.1GB with 14,013 files and 3,878 folders; my assets folder alone is 9.86GB but the README.md stated that the whole git repository would be twice this size and that the assets folder itself is 18.6GB.
I ran this command ‘git restore --source=HEAD :/’ but gave the same errors.
Did I misunderstand the instructions or am I missing something other than
the Grass_Alien_E_Albedo.tif. from the log?