only the one I created the animation with works. if I swap to another library asset it just stops animating. I am however manually swapping it like seen in this video at this point, at 11:19, but this does not work at all even though I did everything as he said
I figured it out. the differences between this video and how it really works.
1: you only need to use “Sprite Resolver.Sprite Hash” animation property, which is a property that does not seem to add on it’s own?! you must manually add it by itself
2: the labels of each frame between each sprite library asset must also match. they default to the name of the sprite
1 Like