it is weird,the default vertexlit material can work,except my own shader which just caculate the direction light in vertex shader when lightmode=Vertex and camera’s rendering path set to VertexLit,it is black,anybody kown why?
it is weird,the default vertexlit material can work,except my own shader which just caculate the direction light in vertex shader when lightmode=Vertex and camera’s rendering path set to VertexLit,it is black,anybody kown why?