This is my first time posting here on the Unity forums, but I have been racking my brain and googling everything I could think of to figure this out for a while now… I eventually want to create a mining system similar to No Mans’s Sky’s but first I need to understand how it is that they cause whole mountains within the terrain to break down and reshape as you mine into it. Does the mining laser directly reshape and scale the mesh vertices of the mountain/terrain’s game object in relation to the point of impact from the mining laser or what? And if so, how do they do it?