so theres 1canvas that houses all the buttons in the scene, like running and jumping and everything else
different scene has different buttons so every scene has 1canvas
there is another canvas that has a panel that houses buttons like go back to main menu, save the progress, load last save game, etc
these buttons are same no matter what scene user is in, so anotherCanvas has DontDestroyOnLoad function on it
and panel stays inactive in scene untill user presses back button and than panel pops up with save, load, exit buttons
now heres the problem.
panel does pop up but it stays behind buttons in 1canvas
so when user presses back button, save,load,exit buttons does appear, but jump,run buttons stay on top of them.
how do I make it right ?