Hi, I am now developing a RTS game aiming at character details of similar level with , and really wondering about how many polygons have been, and should be used for an RTS at such level.
I can’t get the model for COH directly and can only estimated around 1k to 2k for a single infantry(if drag the camera to extremely close). I have also searched around the internet and get various answers for number of polygons of characters ranging from 1k to 5k or so, but RTS should be lesser.
So does COH really uses like 1 to 2k polygons for a single infantry and get completely no problem on handling like 30 to 40 units on the screen simultaneously? As current-gen PC can to run COH with that much units fluently. Or There is some special way to handle the issue, such as using low-poly/detail model when the camera is far away?
I know that polygon-count is not the only reason that cause frame-rate issue, but generally, how many polygons are expected for a unit in a RTS like Company of Heroes, focusing battle for at maximum 40 or 50 units?
And besides polygon-counts issue, for modelling and rendering, what should also be aware on developing a RTS game?
Thnaks