How much money the Asset Store can provide to you?

Hello, im kind new into this business of market with 3D models and objects. So im curious about how much can someone make selling his works (objects, 3D models, textures, animation etc) at the Asset Store?

Ive already did some researches before posting this topic, but the truth is, its hard to find a site, a post or a topic about this kind of business and numbers.

So my question goes to everybody, but specially to you if you are and 3D artist, you who already have the experience in the market.

Thank you.

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I presume you make money.

Some people make gobs of money, others don’t. Post high-quality, usable work and it will sell. Also, by posting stuff on the Asset Store it’s kind of a resume for “look what I can do if you want custom work.”

It’s probably hard to find a information on this because people generally don’t want to share their finances with the world.

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We make $2k - $9k a month from the Asset store, depending on featured sales and stuff like that. My assets are linked below.

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Wow, thats impressive. Thanks for sharing info, because i do want to, one day, model some good stuff and sell it like you.

You can’t always be sure, espically when just starting out, last month I made an entire whopping 49 after unity fees, etc. This month keep in mind (it’s been 5 days) I’ve made almost that just this month alone.

So unless you have got a well established product, it’s more so hit or miss until you get a well known reputation.
It’s not easy, it’s hard work, but once established, it can be well worth while.

I’m not yet established, but it’s slowly coming.

Thats good man. If you have more models, the chances to make more money per month increases. I never made money in my life, and im 20. Last year i though about what i want in life, to work with, and then i realised that modeling and 3D animation is so good, im loving learning it. i hope one day i will be making a few coins, and slowly increases until i can make a living with it.

It’s very hard work brother.

I excel in 3d, but I now prefer programming as my main choice of doing things. It’s like creating life and making it, it’s so fun LOL.

Like my hearing AI I made, the AI can actually hear you in the game from your microphone and react to your voice (whatever you want them to do)… Programming is like being a God lol, create what you want and watch it flourish into something amazing. 3d Art obviously helps bring out the life in a game, but likewise so does coding.
Both of which can make a sustainable comfortable living, might not always be the top dog on wallstreet from it, but hey, if it can help put food on your table you best believe it’s worth every penny.

You should also check out www.turbosquid.com that’s a great place to sell models as well!

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This is where I think I was lucky, I was lucky enough in College (last 2 years) to be taught 3D modelling and animation by an ex-employee and animator for Jagex, this gave me a unique perspective into the true life in games development and asset creation, being taught by someone with some real hard experience really pays off.
I have been 3D modelling for 3 years now, and programming for almost 10, I am almost 19 now, and I am able to pick up anything to do with 3D simulation and 3D space really quickly, and can get my head around it very quickly, just lucky I guess.
Until I met my lecturer and started being taught 3D modelling, I had no idea what I was going to do in life, and now I know exactly what I want to do, and am already creating some really cool things.

The best piece of advice I can give is:

“Find something you love to do, and do it for a job, that way you never have to work a day in your life, everyday is just a hobby”

Once I realised this, I realised exactly what I could do for a job, and roughly how to get there, I am now on my second course teaching myself 3D artwork, texturing, programming, architectural design and realistic audio creation.

Most people see me now as one of the quickest people they know, and one of the most switched on, I owe that mainly to the fact that any spare time I get, I spend it on my hobby, which is my job, so every spare moment I get, when I am not working on products, college work or my game, is spent researching how to do things better, faster and more efficiently.

I am already leading up the new Games Development subsidiary of a Ltd development company and I owe it all to that simple quote up there (the quote is mine by the way, I use it to explain to others what I realised).

Before all this I was just another under achiever who hadn’t realised his talent, what he could really do in life, and that’s why I urge anyone reading this who isn’t sure what they want to do, to look at my quote, and think really hard about what you love to do most, and do everything you can to turn it into a job.

I make several assets for Unity every week now, mostly models and scripts.

Good luck with everything you are all doing.

(This is my new portfolio, not much is on it at the moment, but feel free to take a look at the Dynamic Crosshairs on the Portfolio page).

KyleBriggs.co.uk

That’s probably because Unity sent out an email to people on their list today that was basically an advertisement for about a half-dozen new or semi-new asset store products. Your Hearing AI pack was on that list.

oh wow I didn’t even know about that, I’d like to see this, where can I find this at? I know it has to be on more than just an e-mail because I’ve never gotten an e-mail from Unity Assets before.

It’s the regular asset store newsletter, dunno how to get to the newsletter settings page normally but if you have any Unity news mail it has unique link at bottom.

I forgot where I read it, but somewhere said that to make a high selling asset, you dont need to make something people need, but something people think they need.

Im very guilty of falling for this. I spend 10 minutes on the asset store and there 20 tabs open of things I never knew I wanted

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Not sure if it works but here is web version link from the e-mail: http://news.unity3d.com/rp0b0S1T0S9oYCY7e00Y0G0

It actually also popped up as an ad on my Facebook page yesterday. I don’t think the link is the same but the page was pretty similar. It’s not visible anymore so I can’t take a screenshot.
Free ads from Unity :slight_smile:

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Scroll to the bottom right of Unity’s home page.
I don’t remember if this is all you need to do for the asset store notifications or if this is just the blog post updates, but you should find this:
1952206--126249--upload_2015-2-6_8-41-11.png

oh awesome!
Wish they would have changed the name from the old name I gave it to the new one.
But oh-well lol.
It’s nice to see they put it on a list of “useful-assets” :).

oh wow an ad? I never signed up for ads or anything that’s still cool though lol.

Thanks buddy!
I’m def gonna sign up.

That’s the newsletter for general Unity news.

If you want the Asset Store newsletter, go to the Asset Store website https://www.assetstore.unity3d.com/en/

Look on the side bar near the bottom of the page for the sign up box, you will get a monthly dose of deals and fun times.

1952231--126256--Screen Shot 2015-02-06 at 15.12.08.png

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It took over a year to get to that point though. At first it was much lower (but our plugins weren’t very impressive in the beginning either). I also spend about 5 hours a week doing support and various hours adding new features continuously. This doesn’t beat a “day job” income for me (not by a long shot, typical months are $2-3k) so I still have one.

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Yeah if your not on the top sellers list you make a lot less money. I think if your a modeler though you would need to be able to produce top quality assets and then start spamming them each month like that guy (hes like a machine).

From our experience, it’s hard to make a lot of money selling 3D models unless you have something really good. And even then it’s hard to make sales unless people know about your asset and trust you. With so many assets on the Asset Store now, it’s easy to get buried. It seems the ones that make the most money are editor extensions.

In mid 2013, we realized that 3D modeling is probably our best strength. So we decided to give it a try and create some 3D model assets for the Asset Store. We ended up creating two $2 assets, along with free versions of those assets. By the end of the year, we made a measly ~$20 after the 30% cut.

In January 2014, we released an asset, for $10 this time, that included customizable holographic screens and scripts for controlling the flicker and scanlines. In that month alone, we had made more than we did in 2013. We realized that people like 3D models that are customizable.

Sales were declining by June 2014, so we released another asset (our biggest one yet). This time it was a full environment which is also modular. This is the package that we ended up making the most money on. By the end of 2014, we made almost $400 after the 30% cut. Still not much, I know, but that’s like 20x better than we did in 2013.

So far in 2015, we’ve made about 1/4 of what we made in 2014 already. We’re still working on new assets and have recently released a new one which is still too early to determine if it’s selling well.

We believe that we just have to not give up, keep making new assets, and the income will improve over time. 3D models seem like they are harder to sell because they aren’t hard to make with the technology these days. Before someone buys, they also have to determine if buying the asset is cheaper than the time it takes to create it themselves. So basically the more you put into something, the more you’ll get out of it. If you’re trying to sell an asset that you spent 1 day on, you probably won’t sell as much as an asset you spent 1 month on.

As for determining price, I read somewhere on these forums that selling 100 of something for $1 is a lot easier than selling 1 of something for $100. It also helps to have good comments and ratings to earn people’s trust.

Hope you found this post useful, sharkhead45, or anyone for that matter. All of the assets mentioned above can be found in my signature. All of the sales figures are also without being featured nor being in any of the sales.

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Hello jerotas, I’m also new to this Asset Store. So, what category is having the most sales in the asset store?