How to access SpringJoint

I need some help accessing a game objects spring joint using C#. I just can’t seem to figure it out. What I would really like to do is remove/disable the joint on collision.

Hi ,

some quick pseudo code :

using UnityEngine;
using System.Collections;

public class destroySpring : MonoBehaviour {

	
	public GameObject myGameObject;
	
	private SpringJoint sp;
	
	void OnCollisioneEnter(Collision col)
	{
		
		if (myGameObject)	
			 sp = myGameObject.GetComponent(typeof(SpringJoint)) as SpringJoint ;
                else Debug.Log("GameObject missing!");
		
			if (sp) Destroy(sp);
			
	}
	
}

I dont know how to disable it , though.

–
oxl