how to achieve smooth movement at high sprite speed?

I want to achieve a very smooth object movement, but when tryin to do this, the objects go down too jerkily and stepwise.
I used different types of movement (Translate, MoveTowards, velocity, AddForce, free fall with resistance in Rigidbody2D)
I used interpolate (and it helped a bit)
I take an example from such a game “piano tiles 2”, where the tiles move very smoothly and there are no twitches.
I will be very grateful if you help solve this problem.

It's hard to know exactly what your problem is without seeing the code. But I certainly wouldn't mix all those different movement types. It might be that you need to multiply by Delta time somewhere?

1 Answer

1

To achieve smooth movement for your sprites in Unity, you can try the following approaches:

-Increase the frame rate: One of the reasons for jerky movement is low frame rate. You can increase the frame rate in Unity to get smoother movement. To do this, go to Edit > Project Settings > Time and set the “Fixed Timestep” to a smaller value (e.g., 0.02).

-Use interpolation: Interpolation can help smooth out movement by filling in the gaps between frames. You can enable interpolation for your sprites by selecting their Rigidbody2D component and setting the “Interpolate” option to “Interpolate”.

-Use SmoothDamp: The SmoothDamp function can be used to gradually change the velocity of an object, resulting in smoother movement. Here’s an example of how you can use it:
Vector2 targetPosition = // Set the target position here
Vector2 currentVelocity = Vector2.zero;
float smoothTime = // Set the smooth time here
transform.position = Vector2.SmoothDamp(transform.position, targetPosition, ref currentVelocity, smoothTime);

-Use a custom movement script: You can create a custom movement script that uses Lerping or Slerping to smoothly move the object. Here’s an example of how you can use Lerp:
Vector2 targetPosition = // Set the target position here
float speed = // Set the movement speed here
transform.position = Vector2.Lerp(transform.position, targetPosition, Time.deltaTime * speed);

-Optimize your game: If your game is too demanding for the device it’s running on, it may not be able to handle smooth movement at high speeds. You can optimize your game by reducing the number of objects in the scene, simplifying the graphics, and using fewer resources.
By using one or more of these approaches, you should be able to achieve smoother movement for your sprites in Unity.