How to add "drift" to this camera rotate script?

Hi, I found this nice script to rotate a camera around an object using Touch: Using touch to rotate around an object - Unity Engine - Unity Discussions

It works well, but the move just stops dead when the touch ends. Is there a way to add some inertia so that the move drifts to a stop after the touch ends?

var target : Transform;
var distance = 10.0;
var xSpeed = 250.0;
var ySpeed = 120.0;
var yMinLimit = -20;
var yMaxLimit = 80;
private var x = 0.0;
private var y = 0.0;
var xsign =1;
@script AddComponentMenu("Camera-Control/Mouse Orbit")
function Start () {
    var angles = transform.eulerAngles;
    x = angles.y;
    y = angles.x;
  
    var rotation = Quaternion.Euler(y, x, 0);
    var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
      
        transform.rotation = rotation;
        transform.position = position;
  
}
function LateUpdate () {
  
  
    //get the rotationsigns
  
    var forward = transform.TransformDirection(Vector3.up);
    var forward2 = target.transform.TransformDirection(Vector3.up);
     if (Vector3.Dot(forward,forward2) < 0)
            xsign = -1;
            else
            xsign =1;
  
  
    for (var touch : Touch in Input.touches) {
    if (touch.phase == TouchPhase.Moved) {
        x += xsign * touch.deltaPosition.x * xSpeed *0.02;
        y -= touch.deltaPosition.y * ySpeed *0.02;
      
      
              
        var rotation = Quaternion.Euler(y, x, 0);
        var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;
      
        transform.rotation = rotation;
        transform.position = position;
    }
    }
}

Add two new variables, let’s say inertiaX and inertiaY, and set them appropriately to the touch input’s delta position. Use those values in your calculations and decay them over time.

Sorry, I should have mentioned I’m a beginner with scripting…any hints on how to “set them appropriately to the touch input’s delta position. Use those values in your calculations and decay them over time” ?