Hi everyone,
We’re currently experimenting with bringing web-based game GuessWhereYouAre.com into Unity (to enable other platforms), and we’re looking to integrate Google’s Dynamic Maps API into a Unity WebGL project. This game involves dropping players into random locations on a map, so having the ability to dynamically load different map locations is key for us. We need to load a small map and a street view (see screenshot below for reference).
We’ve come across various tutorials for using the Maps API in mobile and desktop builds, but we’re facing challenges with WebGL specifically. Does anyone have experience with integrating Google Maps into a Unity WebGL project, or know of any resources (assets store solutions ready to use?) or tips that could help us get started?
Thanks in advance!
