I am using Sprite Atlas V2. I have created a sprite atlas, and in the inspector there is a list to add sprites to be packed in this atlas. I have thousands of sprites from various asset packs. I have a script that finds them in my scenes. How do I add them to my sprite atlas?
I have tried the following:
atlas.Add(objectsToAdd.ToArray());
-OR-
SpriteAtlasExtensions.Add(atlas, objectsToAdd.ToArray());
Both of those lines “work”, aka: no errors. But the sprite atlas does not reflect the added sprites in the pack list, nor can I repack the atlas.
I’ve also made sure to update/save the atlas:
EditorUtility.SetDirty(atlas);
AssetDatabase.SaveAssets();
What is the correct code to add sprites to the sprite atlas?