I’ve been doing extensive Googling and have only seen people instantiate(spawn) an object from the internet.
What I want is to be able to pack entire scenes inside of an AssetBundle and when it’s time to load the scene, the game will download the AssetBundle from the internet and then unpack it or even have it download prior to the game’s first load. I want my game size to be as small as possible.
Is this possible to do? Since I have not seen this type of tutorial anywhere. If possible, what would I need? Apparently a lot of the AssetBundle Assets are depreciated and are unavailable for download aside from “AssetBundle Browser” which is the only AssetBundle Asset I have to use.
I know that with AssetBundles you can update your game and reupload an AssetBundle for download to do simple fixes or events. But if I do it the way I wanted, AssetBundle-ing a whole scene does this make it so I am unable to do this?
Any help would be appreciated. Thank you!