I have a point light illuminating a sprite:
However, no matter whether I select “Realtime” or “Baked” or enable GI Baking it doesn’t seem to affect the number of tris/verts/batches/etc. However, if I disable the light, the batches drops to 3, the tris and verts are reduced by 2 and 4 respectively (presumably because there is only one quad in the range of the light).
I thought baked lighting would be precomputed before the game starts so that it didn’t eat up extra resources at runtime.
How can I even tell that baked lighting is working? Right now “Baked” seems indistinguishable from “Realtime”
is it possible that the "target" is not the actual player? but a parent of the player?
– sisse008