I have a scene with over 50 points lights, all set to baked and one directional light for shadows.
If i bake the scene and run the game I get a huge drop in frame rate… if I disable all the point lights the game runs at 100fps, but the scene is then only lit by the one directional light and is of course really dark! Am I missing something here?
I assumed that all light from the point lights would be baked and therefor they wouldn’t actually do anything at runtime… isn’t that the idea???
Well, maybe its culling related? I’ve seen that the light culling is quite costly even for lights that are set to baked. I would think they should be just disabled, but they are not.
On mobile I could get up to 4ms permance hit on baked light culling. (So I disable them manually before build).