Hi,
In Unity 2D I am trying to calculate the force required to move a gameobject to a specific position within a specified amount of seconds.
The game I am programming is in a top down perspective, so gravity will not need to be accounted for, but the drag and the current velocity of the Rigidbody2D will need to be accounted for. The Rigidbody2D should continue to travel after reaching the point after the time and the force should be applied using rb.AddForce().