How to call an external Flash file from Unity?

Hi, I´m just starting with Unity and I don´t quite know all the commands and functions it can use, so I´m sure this is an easy one for you but I can´t find the answer anywhere. The thing is this:

I´m creating a virtual tour for a business fair, so all the clients of the fair have their own virtual stand. Each of these clients have a product catalog made in Flash, so what I need to do is that when the user comes to any of the stands inside Unity and press some key, “Enter” for example, the Flash catalog corresponding to that stand pops open.
I can´t find any command to call external files, not to be load inside Unity but just to open them for you. This way, the user could see the catalog for that client, just close the window and continue touring the fair inside Unity.
I know there should be something like the “FS command” in ActionScript or something like that but I can´t find it.

Note: I´m doing this for a DVD that we are going to give to the clients, not for a web browser, so I would just need something that tells Unity "When I press some key, go and open “D:/catalogs/…” or something like that.

Thanks in advance.

Do note that Unity standalones can not be executed directly from a disc (see this thread), so you’ll either need to instruct clients to copy the files to their machine (or write an autorun script in Windows) or give out USB keys (or some other solution). As for loading Flash, you can use Application.OpenURL to open files in the browser (assuming the browser can display them).

Thanks a lot, burnumd.
Both advises are really helpfull. I was already thinking of making an installer for the CD to copy the files directly to the computer.
My only doubt is: “Application, Open URL” can be used for oppening files that are already stored inside the computer or they MUST me files located on a web server?

I mean, I was thinking of making this installer copy the catalog Flash files to the end user´s computer so via Unity you could open them without navigating through the folders and files.
If I use the Open URL command and I write a system path, does it open it?

Thanks a lot again.

You can open local files with OpenURL (again, as long as your users’ browsers can open them). Instead of prefacing your URL with “http://” you’ll use “file://”. I’d suggest taking a look at the Application class as a whole, and specifically dataPath to get URLs relative to your Unity player’s location. You’ll also want to look at the Mono [System.IO.StreamReader]System.IO.Path](http://www.go-mono.org/docs/index.aspx?link=T%3A) docs, specifically DirectorySeparatorChar.

Thanks a lot.