I have looked at many “answers” to similar questions , but nothing seems to work for my problem.
I have a playable director on a GameObject. When a player picks the object up, I want to start a timeline which does an animation clip (this works fine), but also deactivates the object. Obviously I could set the object in the editor, but I want to leave it blank, so that the same timeline can be used for multiple objects.
So, when I am about to Play() the timeline, I want to check if the sourceObject is null, and if so, replace it with the ‘this’ object.
I understand that I need to call SetGeneticBinding.key(key, value), but i can’t find the first argument (key).
I believe I can get there by using
TimelineAsset timelineAsset = (TimelineAsset) playableDirector.playableAsset;
but what next? I have found an answer using
`(TrackAsset) timelineAsset.outputs*.sourceObject`*
but you can’t index outputs that way.`
Error CS0021 Cannot apply indexing with [] to an expression of type 'IEnumerable
`