How to check if a bool method returns true

.Soo… I have a bool method that returns true if the statement is true and returns false if the statement is false.
When I check for the function returning true I don’t get any action… I have searched the internet for quite a bit and I cant find anything that will help me.
Here’s the code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Enemy
{
    public class Spawner : MonoBehaviour
    {

        public GameObject Enemy;
        private float spawnRadius = 15f;
        private Vector3 spawnPosition = new Vector3(0, 0, 0);
        private float timeDelay = 0.1f;
        private float nextSpawnTime;
       
        void OnEnable()
        {

        }

        void OnDisable()
        {

        }

        void SetInitialReferences()
        {
        }

        void SpawnEnemy()
        {
            spawnPosition = transform.position + Random.insideUnitSphere * spawnRadius;
            Instantiate(Enemy, spawnPosition, Quaternion.identity);
        }

        // Use this for initialization
        void Start()
        {
            //SpawnObject();
        }

        private bool CheckSpawnAllowed()
        {
            if (Time.time >= nextSpawnTime)
            {
                nextSpawnTime = Time.time + timeDelay;
                return true;
            }
            else
            {
                return false;
            }
        }

        // Update is called once per frame
        void Update()
        {
            if (CheckSpawnAllowed())
            {
                SpawnEnemy();
            }
            else
            {
               
            }
        }
    }
}

I have checked if the game gets to the return true and it does but if(CheckSpawnAllowed()) must not equal true and so I don’t know what to do. There are no errors that pop up.
Please help :slight_smile:

Ah I forgot to readd the prefab when I changed the location of the script. :smile:

does the script work or do you still need help?

the script works thanks [ solved ]