How to connect animator fo movement?

2.5D game, everything is hand drawn sprites, just in a 3D platform. 3rd person, heavily inspired by Cult Of The Lamb

Is there a way to make the character look in different directions when they move? I have the animations ready. Ive been spending all day looking for tutorials only for the code to be outdated and the project won’t accept them anymore. My back is killing me trying to get this to work. Any form of help would be appreciated!

Blend Trees are the common tool here.

Essentially, each state that was previously a single animation clip can now be split into several clips where a variable will control which one is selected. That variable will represent the direction you are facing, thus the clip that gets played for that state. My personal preference is to use a 1D blend tree and a single variable that maps to 0, 1, 2, and 3 for N, E, S, and W direction respectively but most will probably recommend a 2D blend tree and two variables representing the x and y (or z depending on how your scene is set up) facing directions.