How to create a single sprite from sprites of all children objects with respect to resolution of scene?

Hello,

I am unable to create a single sprite using all the children objects’ sprites.

I am able to access the sprites of all the children objects using following code:

SpriteRenderer[] sprites = ParentObject.GetComponentsInChildren<SpriteRenderer> ();

What i am able to access and create is only 1 sprite of all the sprites in the parent object.
Example of child object selected -


Hello everyone,
I have posted the question to the Unity Forums: Forums Question