How to create a single sprite from sprites of all children objects with respect to resolution of scene?

Hello,

I am unable to create a single sprite using all the children objects’ sprites.

I am able to access the sprites of all the children objects using following code:

SpriteRenderer[] sprites = ParentObject.GetComponentsInChildren<SpriteRenderer> ();

What i am able to access and create is only 1 sprite of all the sprites in the parent object.
Example of child object selected -


[link text][1] The camera is pointed at the ground, you can see it become darker as the draw distance increases as the player rises. [1]: https://i.imgur.com/Hp0Fee1.mp4

1 Answer

1

Hello everyone,
I have posted the question to the Unity Forums: Forums Question

Hmmm, can you post a picture of the inspector of your player?