Hello,
I’m currently developing hand-tracking application of meta (oculus) quest 2 in unity.
I want to display virtual hands with some delays (500 mili seconds) from the actual hands’ movement by using OVRHandPrefab of oculus integration assets (I was able to display virtual hands in sync with the actual ones).
In the previous question here (in 2022), PostProcessProvider method in Ultraleap was recommended, but this method is I guess applicable to the Leap Motion hand tracking apps.
Is there any solusion to implement delays in meta (oculus) quest 2 hand tracking?
Thank you for any ideas and kind suggestions.
I don’t there’s an out of the box platform solution for delaying tracking, but if all you need is to update some visuals with some sort of delay, you could try keeping a rolling cache of the joint values and then apply those with your desired delay.