How to disable normal map by shader graph?

How to disable normal by keyword for optimization?
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No one knows? :frowning:

I don’t think this is possible since the PBR master is hardcoded to have all these features like Normal Maps.
You could use an Unlit shader perhaps.

I noticed that unity 2022 have newer shader graph and there we have access to MainLightDirection Node…
so i use it with Negate node and result i put in normal output… so its look like normal is ignored at least for directional light… but its look not good with point light.