How to disable normal by keyword for optimization?

No one knows? ![]()
I don’t think this is possible since the PBR master is hardcoded to have all these features like Normal Maps.
You could use an Unlit shader perhaps.
I noticed that unity 2022 have newer shader graph and there we have access to MainLightDirection Node…
so i use it with Negate node and result i put in normal output… so its look like normal is ignored at least for directional light… but its look not good with point light.