I’m trying to save performance on shadows, reducing their quality everywhere around HDRP. And it was going ok, until I did something, that caused a strange difference in shadows between editor and build cases.
The shadow in the editor:

It’s blurred, but ok.
But then I made a build, and the same shadow looks differently:

It’s there, but barely seen. I suspect it might have been replaced by contact shadow, but contact shaddows are actually darker.
Then, while still in the build, after this orc unit moves, the shadow suddenly reappears. Here’s a video:
damagedweeklydrever
See? The shadow like in the editor appears in the end of this gif. Could anyone explain what might be going on here?

