I need [Shift]+[1] to do something entirely different from just pressing [1] but can’t for the life of me figure out how to make that happen. I’ve got a button action binded to the [1] key and a button with one modifier that does something totally different when you hold [Shift] and press [1] but it’s currently triggering both things.
Also, I’m using Unity Events as the behavior if that helps at all. Any advice is appreciated!
AFAIK as of today the InputSystem does not support this just yet (they are planning to add support for this).
Which means you need to attach your logic to the “press 1” and inside you need an if statement if the shift is pressed or not and do different things when it is and when it isn’t.