@cosmochristo ,
Yes the documentation has a small sub section on it.
Dev blitz also mentions relative rendering, as should be objectively obviously rendering/animations/physics have varying degrees of accuracy.
There’s still a 32bit depth limitation numerically, so you may find that physics accuracy still may show inaccuracies if they or anything else is world pos absolute based.
However this is a significant improvement of units over the built in counterpart.
For scales of projects on a universal scale sure, you’d have to scale down your units on the project level to potentially facilitate that.
There’s a few shader graphs situations where this is also the case.
In terms of respected treatment, treat unto others how you wish to be treated, goes a very long way indeed.