Hi everyone, i’m not very good writing english but i’ll try my best.
I’ve been working on an AR App to try on jewelry, using Vuforia and Unity 2018.1.5f1.
I want to “cut” or “hide” half of the model using an invisible, in fact i already did it.
I used a shader from One Plane Cross Section and a piece of code, the problem is that i want to make it look more realistic, so i changed to Standar (Specular Septup) Shader, but obviously the plane don’t cut anymore.
I tried to modify the specular shader but is so much code, 230 000 lines of code or something like that,
Is there a way to do what i want? I don’t really need to keep using specular shader, what i need is cut the model keeping a realistic look.

