Hello, there are two technologies.
- Unity physics for ECS (https://github.com/Unity-Technologies/EntityComponentSystemSamples/tree/master/UnityPhysicsSamples)
- NetCode for ECS (GitHub - Unity-Technologies/multiplayer: Unity multiplayer packages and samples · GitHub)
I looked over all the internet but didn’t find any demo or project which uses both of them.
So the questions.
Is it available to use NetCode network synchronization on new Unity physics?
And is there any project to look at how it can be implemented in each one?