Hello,
I need to know how to initialize my animation. I know I need to somehow initialize it in my C# script in the start function. Not sure what I’m supposed to put there, though. I tried a couple different things I saw on other forum posts, but none worked for me. I need to know what the standard method of initializing an animation in Unity is.
Side notes (Not sure what all info you need):
-I have a public Animator variable called anim
-My animation is an fbx file imported from Maya
-It plays in the preview screen, so I believe it should work in game once initialized
-Using Unity 5.4.1f1
Thanks for the help in advance!
P.S. Any info on what I’d need to do after initialization to get it rolling would also be helpful ![]()