how to (Input.GetKeyDown(KeyCode.Space) => Input.GetTouch
Originally my code was (Input.GetKeyDown(KeyCode.Space) Now I want to change the software to use on Android phones I heard that I want to use Input.GetTouch
How can I rewrite it (Input.GetKeyDown(KeyCode.Space) to change into Input.GetTouch
The essence of it is to break apart your current code first:
get the fact that the key was pressed, put it in a temporary variable
observe that variable and act on it.
Once you have that broken down, you insert a step between the two:
get the fact that a button onscreen was pressed, put it in that same temporary variable
You’re welcome to look in my proximity_buttons package for some random examples, but there’s plenty of other UI tutorials to look at as well.
Where is your proximity_buttons package
You have so many files!
How do I know which one it is?
Can you give the URL directly?
Thank you
This post contains the steps you need:
The essence of it is to break apart your current code first:
get the fact that the key was pressed, put it in a temporary variable
observe that variable and act on it.
Once you have that broken down, you insert a step between the two:
get the fact that a button onscreen was pressed, put it in that same temporary variable
You’re welcome to look in my proximity_buttons package for some random examples, but there’s plenty of other UI tutorials to look at as well.
For the button, either:
a) use a UnityEngine.UI.Button (the “standard” UI button)
or
b) look in my package and see if any of the button controls suit you
or
c) something else?