Hi!
I was just building a test scene to test out some weapons… I’ve got a terrains with some hills, inclines and whatnot…
I positioned my targets, wich are normal biped models all over the map, but unless they’re on perfectly even ground, they tip over! How do I stop them from falling over like planks in Idle position. and still be able to use gravity etc.?
Thanks!
Just an idea:
Place an collider box underneath your target without a renderer.
Use rigidbody sleep command to stop physics calculations on those objects until something makes them move like something hitting it or an explosion
Make sure the objects aren’t floating when you make them sleep or else they’ll stay in the air and not fall
That would be a Lot of work, especially for a test scene…
Cool, thanks! I’ll check it out in a bit…
This not works… cela ne fonctionne pas…
Restent les colliders. 
What about selecting all of them in the hierarchy, adding the collider and then tuning their position one by one?
Or, if they have a rigidbody, set its center of mass by script.
Rigidbody center of mass