In the image above I am able to link a Visually Effect to a variable in my script machine by specifying Component as the underlying type. While this does work for getting the reference this isn’t great with Unity’s UI if the Visual Effect is on a different game object–you wind up having to lock an inspector.
Is there a way to specify the type as “Visual Effect” explicitly? In the below searches you can see there are no results for the type! I have added the vfx graph package into the visual scripting settings but I can’t access the actual important type here!


