I want to have the camera as a child of my player object, except the player object is a rotating sphere. So whenever I try that, it rotates the camera like crazy along with the player. But I still need to manually rotate the camera based on 4 different orientations.
I want the camera to be a child of the player object
I want the camera to not rotate, despite the player constantly rotating
I want the camera to ONLY rotate when I hit the down arrow, as long as playerOne’s “Grounded” variable is true, with the camera rotating -90 degrees to the Z axis.