I really like the grid effect and was wanting to know if there was a way to make the game have a grid at runtime?
Maybe semitransparent?
I dont know how or what to do.
I dont need it to change sizes, I just need a grid. (I use free unity)
Would I have to make grid textures?
I like this
I dont like that
thanks
I’m biased, of course, but I’d recommend Vectrosity. It even comes with a grid script. It’s a 2D grid, but it would be simple to modify it to be a 3D grid instead. If you buy it and need any help with that, let me know.
–Eric
Eric, i have a question ? I want to make a game where i need to fill squares after i paint the fours sides, like zoom on the amiga.
Is this possible with your solution ?
Thanx in advance.
I actually played that, and have a very dim memory of it. 
Drawing the lines would be a really good use of Vectrosity, yes. Doing the filled squares would have to be done with another method. Personally I’d use the Mesh class to construct the squares, and use vertex colors to do the fill colors. Fortunately doing some squares on a grid like that is about the most basic mesh construction you can do, and would be pretty easy if you’re familiar with the Mesh class at all.
–Eric