How to make HTC Vive controllers have delayed movement on purpose?

Hi,

I am running a research study in VR and want to make my wands have a delayed movement, with the delay being random (i.e. between 1000ms and 5s). Anyone know how to do this? Really any implementation that leads to asynchronous movement of the two wands, with identical movements, would work. There can be gaps where the controller in the VE doesn’t move.

Any help is greatly appreciated!

-Paris Morgan

You would need to manually record the position of the controller every frame and store them for eventual playback at a later time, but use them to move game objects that look like the controllers and not be the actual controllers.