Fixed: Please check the list of permissions and features of your build in Google Play. Also, please ensure you tick all architectures under Target Architectures.
Hello,
In the past couple of days I am facing a hurdle I find very difficult to resolve. I am using Unity version 2020.3.23.f1, I set the Minimum API Level of my game to Android 24 (Nougat) and Target API Level to 30 so I can publish the game at the google play store:
But no matter what I try, when I publish the game it is only compatible with 500ish devices (I am running builds on a Samsung Galaxy S7 with Android 8 installed):
I tried to copy to the path: 2020.3.23f1/PlaybackEngines/AndroidPlayer/SDK/platforms all versions of Android from 24 to 30:

But it didn’t worked neither. I also tried to save the android versions OUTSIDE the platforms folder. Any idea what am I doing wrong and why so few devices are compatible with the game on Google Play (Despite the fact I can run the game perfectly on a device with Android 10)?
Thanks in advance!
