can anyone help me to make [sun shafts/god ray] in unity 2018.2 with HDRP
I discovered the volumetric fog, and I don’t think they are the same thing.
with volumetric fog, I can see the fog but no rays of light cast from the light source.
can anyone help me to make [sun shafts/god ray] in unity 2018.2 with HDRP
I discovered the volumetric fog, and I don’t think they are the same thing.
with volumetric fog, I can see the fog but no rays of light cast from the light source.
The volumetric lighting system in HDRP follows a more physically accurate technique. The fog controls the scattering amount of the lights. Directional lights work best currently, spot and point lights tend to have some flickering on lower settings, The sun shafts post process effect is currently worked on and not available in the stack yet. It is, however, only an artistic effect and not realistic (physically accurate), which the new system tries to achieve.
have you checked the forest demo project?
yes, I notice the demo, and they have that effect. So I am here to ask how to achieve it on my project
Help me… anyone?
Download that project and look at how they did it.