I just started using Unity couple of week. One of the reason I stick to it so long was because the pipeline seemed smooth until I actually started bringing my model into unity.
Whenever I bring model into Unity using FBX or other format, I can only get the diffuse to auto assign to the object at most. I understand the new version they will be able to fix this bug to get other maps to auto assign. Is there a way to fix this through script in the mean time? Not being a programmer I read up on the post processing scripts but couldn’t figure it out how to do it.
Currently i am thinking twice about using normal/spec lighting maps in my projects because of changes by client I would have to do unproductive stuff of reassign maps which takes up alot of time. I couldn’t find useful scripts on Asset store. I did find some scripts that require rigid naming conventions. If there is any better way to get around this bug it would be great. Thanks!