hello i am new to vfx in unity . i am doing Irelia’s E skill in league of legends . my way of doing it is to divide it into three vfx including : SkillQ1 ( A Point ) and SkillQ2 ( B Point ) and finally SkillQ3 as a straight line . my question is how to create ( spawn ) a straight line when SkillQ2 is executed and the position of point B changes and it is a straight line connecting point A to point B so it can be a diagonal line . the rotation angle of the line must be reasonable . the length of the line must be equal to the length from point A to point B .

