is there any way to do this?
the idea is that a camera only sees the map, skybox, and flare.
and the other to do just one vehicle.
I ask why would you do that?
to make a game with the FOV, and the fov does not affect the car …
any ideas?
is there any way to do this?
the idea is that a camera only sees the map, skybox, and flare.
and the other to do just one vehicle.
I ask why would you do that?
to make a game with the FOV, and the fov does not affect the car …
any ideas?
Set up your two cameras using the “Culling Mask” settings to show only the car layer on one camera and only the BG layer on the other. Now set your depth setting on the car camera so that it draws over the bg camera.
I do not understand how to do it .. I did everything like you said and still running just a camera! could you be more specific?
– gonzalitosk8Ok try this : Camera 1(Car_Cam) setup as follows : Clear Flag = Depth Only, Culling Mask = Car_Layer(Nothing else), Depth = 0, Rendering Path = Forward with the car set to : Layer = Car_Layer(add to layers then select) Camera 2(BG_Cam) setup as follows : Clear Flag = Skybox, Culling Mask = Bg_Layer(anything except for Car_Layer), Depth = -1, Rendering Path = Forward with the BG set to : Layer = BG_Layer(add to layers then select) This should hopefully work, let me know.
– MrSoad
So basically you want a minimal that shows directions on 1 camera but not the other like in gta?
– sylvsyntaxI want to do, is an effect of speed using "field of view" "field of view" must be affected everything except the vehicle. so the idea of two cameras, one showing only the vehicle, and the other one the background.
– gonzalitosk8