How to properly change scale of blender model and it's rig?

I am having trouble changing scale of a model in blender and it’s rig after already animating it. I tried to change and apply it in blender, but the result I get in unity is the following:

97250-screenshot-1.png

My character gets completely streched and as it seems rig’s scale is the thing that I have trouble with.
I hope you can help me, thank you.

1 Answer

1

(Im not a blender user)

If you are scaling the character entirely (not just sections of the character) can’t the scale factor in Unity accomplish this - without messing up the rig?

Hello, you can try to perform this corection every frame so just put this code inside your Udate method and every it will remove rotation right after it appears. i think that this should also fix your problem with animation. If mot you can just try other movment method because its very likely that this is some issue in your script.