How to remove thick white outline on assets while using Unity 6 Shader graph

Hello, I am trying to get into making Shaders on unity 6 as the is the one I have installed and have come to a wired problem. So right now, I am following a video by Brackeys “Get started with 2D Shader Graph in Unity - Dissolve Tutorial” and apart from the fact that the setup is completely different I have gotten to the point where it looks the same but doesn’t work but that is not the problem I have encountered.

Now as you may see the character has a very big white outline which is not how it’s supposed to look. and because I am just getting into shaders, I don’t know why it’s happening or how to fix it. does anyone have any ideas.

Unfortunately, I can’t post multiple images, but the character dose has a white outline, but it is much smaller about a pixel big.

You are connecting the “RGBA” output of the combine node to the “Alpha” fragment input.
This is a float4 to float conversion, and in shader that means that only the first value (red) is kept.

You don’t need the combine node before the output as Alpha is already a different connection.

Here’s an easier way to do what you want :