I’ve created a simple smoke graph I’m looking to use in multiple ways. Sometimes I need to to act like smoke, so constant stream of particles are needed. Other times I need to use a single burst of smoke.
How do I setup this?
I’ve tried setup a subgraph but the subgraph NEEDS a spawn node. When I do add a spawn node in the subgraph the editor goes haywire, trying to collect dependencies over and over again, endlessly.
And if I don’t have a spawn node in subgraph, I can’t connect my master graph spawn node to it.
I’ve seen this happen when you have a disabled block in one of the contexts & it has an input wired to it. For example, in Update Particle, having a Set Velocity which is disabled, but still has another input wired into Velocity.
When it happens you have to spam click the checkbox until the UI catches it and re-enables the check (otherwise the editor is stuck in the collect dependency loop)