Hey, im trying to build a house out of single blocks for the walls, floor etc.
My problem is, that the Texture for the walls stretches if i scale the wall
Is there a way to let the texture have the same size everywhere in the world, independent of the scale of the object?
Or should i better model the whole house 3D structure in an other Program, so that it is only one gameobject?
I also thought if i could group the blocks to one object in unity somehow and add the texture to the group “object” then?