I have a 3d block. I can change the blocks scale in all 3 dimensions during runtime. Currently, the block has a material with a texture applied to it. Naturally, when I scale the block, the texture stretches with it.
I would like for the texture to be uniform, regardless of the block size. So if I place two blocks of different size next to each other, I’d like the textures to match up.
Normally, I’d work out something like this by myself, just playing around with different values, however, I haven’t really messed around with textures, at all, so I find them a bit confusing. For instance, I realize a texture is an image with 2 dimensions, but my objects scale in 3 dimensions, and I can’t wrap my head around how to scale the texture properly in this circumstance.
Any help on this would be appreciated.