Hi – I have a machine with two GPUs. I’d like to specify which GPU is used when a given Unity-built binary is run, e.g. gpu0 or gpu1. In many gpu-related applications (e.g. CUDA-based applications) there is a standard way to specify which GPUs are visible to the process (e.g. an environment variable like CUDA_VISIBLE_DEVICES). Is there an equivalent in Unity? If not, how do we create an option to the binary that will allow it to select the desired device? I know that there is a gpu flag as posted here:
I cannot get this flag to have any effect however. I am running this game binary on ubuntu.