As I understand it, this call will return a random Vector3 within a sphere of 1 radius (which I multiply by whatever variable I set).
new Vector3 myPosition = Random.insideUnitSphere * someVariable;
But, how do I set the position of the sphere that I am casting? Can it only cast from the transform.position of the gameObject that contains the class from which the call is made?
I hope that I have explained it clearly. I’ve been stuck on this for several hours.