I was playing Ori and the Blind Forest, and noticed the Shockwave/Distortion effect to explosions. But i dont know how i can make that effect, maybe with particles or shader graph… Pls help
I was playing Ori and the Blind Forest, and noticed the Shockwave/Distortion effect to explosions. But i dont know how i can make that effect, maybe with particles or shader graph… Pls help
I did a similar effect (for 2D) as a experiment so far from perfect (just got it working and stopped there wihout any improvement), you will need to adapt it but if it helps it is all yours, it basically aftecs anything behind it (so the material is transparent and any opaque material behind it will have the effect), the secret here is the _CameraOpaque, which allow you do produce a glass effect on anything behind the material.
In the last versions of unity _CameraOpaque stopped working with the new 2D renderer, they will fix it, in theory, haven’t heard anything in months and it is still broken I’m afraid
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